Week Five
Blended Learning and Technological Integration in Mathematics
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| "Eight Awesome Features Mojang Should Add to Minecraft" by BagoGames, taken on June 17 2012 |
This week
we learned about blended learning and technology in mathematics. In the article, Making Math Children Will Love: Building Positive Mathitudes to ImproveStudent Achievement in Mathematics it is discussed how utilizing resources to
improve students’ relationships with mathematics can increase student
engagement emotionally, motivationally, and create an overall increased level
of interest. The article goes on to outline how learning begins with play. When
students are positive and engaged in mathematics they will be more motivated to
learn. “Fun” is an important concept to remember when planning math lessons. Playing
with math can be more crucial to student learning than simply lecturing math
theories or strategies “at” students. Allowing students to “play” and have “fun”
will encourage them to develop their own strategies, take risks, and challenge
themselves, within mathematics. It can also foster a collaborative learning
experience with their peers.
These
concepts of “fun” and “play” can greatly integrated with the use of blended
learning. This teaching and learning strategy means integrating technology and
face-to-face learning in the classroom. For example, interactive whiteboards
can enhance teacher-directed lessons but also involve the students in their own
learning as they utilize the technology as well. Teachers will be more
efficient and be able to use a variety of multimedia resources almost
simultaneously. Students will likely be more engaged during the lessons. In
turn, the students can get up out of their desks and interact with the white
board themselves, also increasing engagement. You can read more about this
concept in Technology in the Mathematics Classroom.
Furthermore,
a great video to watch to further understand the concept of blended learning is Grades 4 to 8 Mathematics: Blended Learning Units. It describes how digital tools and face-to-face online learning are
great avenues to differentiate learning for all types of learners. You can use
the same structure as a solely in-class/face-to-face lesson (i.e. minds on,
action, consolidation; assessment for/as/of learning; learning goals; success
criteria; etc.). This type of learning can appeal to visual, technological,
auditory, and creative learners. It also allows students to be leaders in their
own learning as they develop strategies and “figure it out for themselves.”
Additionally, the teacher is still present to assist with understanding, give
prompts, and lead students in the right direction. Another great reason to use
blended learning is the real-world connection it provides. Students in the 21st
century are growing up within a technological world. They are surrounded by
technology, digital tools, and grow alongside technological development. This
will help them in the long-run as future careers will likely be dependent on
technology.
After
reading Tyler’s Blog Post for week five, I instantly reflected on this past
week’s in-class activities. Tyler mentioned how our time spent using Minecraft
gave us a hands on experience and allowed for creativity development. This
incorporation of technology in the mathematics classroom was exciting and
definitely an opportunity I would like to provide for my students. Tyler
mentioned how 21st century learners can be developed with this kind
of learning. This is the same concept I was outlining in regards to today’s
technological world. As a class we discussed the use of Kahoot and Plickers. Tyler
mentioned how he used Kahoot in his math classroom during his placement to
review math units. He used it for fractions which allowed students to work on
quick mental math, have access to visuals, and created a great level of
excitement in the classroom. Tyler goes on to write that, “This allows
for student creativity and giving students hand on experience in exploring
various concepts. I think this a great tool to use in the classroom to assist
students in a new way of learning and making it related to the idea of the “21st Century
learner”, using video games as a form of learning. This is appealing to many
students today.” I definitely agree with his mindset, and will take what he has
said into consideration for my future classroom.
To end off
this blog post, I would like to highlight an additional blog post that I
stumbled across. Who Are Great Blended-Learning Teachers highlights what it
takes to be a great teacher in a blended program. It discusses the importance
of having a growth mindset, creative mindset, being collaborative, and being
open-minded. What I find interesting is that these are mindset qualities we
hope to instill in our students, especially through the integration of
technology in the learning. The article also discusses the importance of
allowing students to be independent and self-directed learners. This means
individualizing the learning and coaching the students to be able to reach that
level of independent learner. Students can learn how to hold themselves accountable,
set their own goals, and track their progress. I touched on this concept above
where I outlined the need to allow students to develop their own strategies,
take risks, and challenge themselves. Finally, the last concept the article
highlights is getting away from traditional teaching. I believe blended
learning encourages teachers to become facilitator and coach rather than
lecturer. Check out the article for a great read on blended learning and how
you as a teacher can be the best tool in student blended learning. J

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